Hunter’s Scope: Utgarde Keep
Hesston | January 27, 2009 8:30 am
Utgarde Keep, near the starting zone in Howling Fjord, is most likely one of the first Northrend instances you will go to. It’s a fairly straightforward dungeon, being the first on the continent, but there are a few things to point out with each boss and the trash.
Trash Mobs
The first couple of trash pulls in here are easy, though if this is a group’s first foray into a heroic and are still gearing up, be wary of the patrols. The come up and down the path directly in front of you. Try and fight the two on the left and right in the first room as separate pulls, then pick up the patrols.
Past the first circular room of three pulls (you can skip the third by hugging the wall if you don’t need rep or XP), is an area with Enslaved Proto-Drakes and their handlers. In fact there is one immediately on the left of the room, so make sure no one runs in willy nilly or they will get their face chomped on.
When fighting these mobs, my groups always burn down the drakes first and then the handlers. For pet survivability, wait for your tank to grab them and turn them away from the party. Then send the pet in to attack at the drakes rear or side. They let out a flame attack in a cone in front of them that can easily kill your pet (especially our new, squishier SV version).
The other thing to look out for is that many of the humanoid mobs throw little time bombs out, either during the fight or right as they die. They can kill your pet pretty quick too, so if you see one yank the leash and bring him back quick. Also, after each mob kill, stay put and wait a second to make sure all bombs have detonated. More than once Hesston ran in to skin and got blasted in the face by a bomb. Rez please!
The rest of the trash is the typical affair. Casters first, everyone else second. There will be worgs with some of the pulls. If there are two, I usually take it upon myself to put scare beast on one (none of the pulls are close enough to where it would fear them into another pull) and burn down the other. They don’t have a lot of HP, and if you pop growl on your pet he should be able to tank it enough for you to kill them without any other assistance, before helping the group out with skull. Don’t forget to turn growl off/cower on before jumping back into the fray.
Boss fights below the jump.
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Tags: heroics,hunters
Categories: dungeons, heroics, hunters, hunters scope, strategy
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