‘Keep it moving soldier!’
Hesston | April 28, 2009 11:02 amThe days of standing around and endlessly pumping round after round into the boss are over. Ulduar, as you may have heard, is a highly-mobile instance. One of the first rules of raiding is always “do not stand in shit,” something guilds often reiterate and can be a reason for /gkicks if someone continues to fail at this.
Someone once said that Sartharion in the Obsidian Sanctum was the Super Bowl of “not standing in shit.” This is true, especially on 3D. However, if that is the case, then Ulduar is the Olympics of “not standing in shit.” Every encounter (that I’ve experienced so far) requires movement from every player, be they tank, healer and especially DPS. The amount of raid/tank damage going out already is hard enough on healers without worrying about you. They are counting on you to move your ass and take less damage, as you should.
So, here’s a quick rundown of where NOT to stand in Ulduar:
Ignis the Furnace Master – Scorch areas are obvious. A huge gout of flame shooting from the ground is bad, don’t be there. If your tank is using the 4-point scorch path, be sure to keep moving so that you are relatively behind Ignis (across from your tank basically).
Razorscale – Your concern here is Devouring Flame. Razorscale fires these on the ground and they slightly follow one player. Get out immediately, especially clothies, they will kill you. Another point of concern is the whirlwind of the Sentinels. When one of these pops up, stay at range until an OT picks him up and burn him down fast. Also, healers and ranged DPS should spread out as much as possible due to chain lightning attacks.
XT-002 – Less of a “don’t stand in shit” as it is a “don’t stand in the raid when you have X.” Both Light Bombs and Gravity Bombs do damage to those around you. If you get it, move away from your group but not out of range of heals. They are not hard to miss, LB looks like a bright, white light all around you and GB is a purple, shadow aura on you.
Kologarn – OBLIVION! You want to watch out for Focused Eyebeam, which targets one player and follows them around. The best strategy I’ve found is to stand on the right side (near Kologarn’s left arm), and if he focuses the beam on you run or strafe directly over to the other side. If you’ve left enough space the beam should end just as you get to the other side. Other raid members should try and keep that path open for runners. However, also be aware of others with the beam. Do not expect them to always move the beam around you if you are in the way. Shuck and jive around them if necessary.
Assembly of Iron – This is if you are killing in order of Steelbreaker –> Molgeim –> Brundir, your strategy may change slightly if you are doing one of the harder modes. During the Steelbreaker burn you actually want to be sure to stand IN the Rune of Power if you can. They are bright, blue and make your DPS get all excited. Once he is down, Molgeim’s Rune of Death will kill those standing in it very quickly. This is centered on one raid member so people should be spread out. The neon green circle is huge, so move immediately. There is no time to get off that one more spell or shot, MOVE! During Brundir, his Lightning Tendrils spread out from him when he rises up in the air. They have a long range so just move as far away from him as you can. If he is moving away from you, edge in and get some shots off to maximize DPS since melee will not be able to do any damage during this phase.
Auriaya – When a Feral Defender dies it spawns a void zone. Move! These can be hard to see if swarm of small adds are running around. Be sure to have someone calling out when the defender is about to go down so people can watch out for the void zone. The zones persist through the fight, so during the later portion you will most likely get feared into one. If you don’t die, be sure to run around the void zone rather than straight back at the boss.
Hodir – This fight is all movement. You want to constantly move to shake off the Biting Cold, debuff, you want to be sure to move out of Icicle (you can see them forming as snow and a small, blue circle) and you want to stand IN the Starlight buff cast by the Boomkin NPC. When Flash Freeze is being cast, get near the edge of the large icicle and as soon as it drops get on the mound. This fight is a serious movement test. Those that can’t move and cast/shoot will die very fast here.
Freya – All of the trash and the three keepers are up to you. But as for Freya, the thing to look out for are the green seed bombs she throws out during the burn phase. Get away ASAP or boom. The first half of the is the hard part, which I’ll talk about in another post.
Thorim – I have only seen this fight from the perspective of the arena portion and only on normal. In the arena, group up and AoE the adds in the center. Stay away from the charged orbs on the walls, they hurt. In phase two, streams of lightning will shoot from the wall to Thorim, step aside. He also does chain lightning, so spread out.
Mimiron – F**k Mimiron! Seriously, there is just too much here and we have yet to down him on normal. Thinking about Mimiron on heroic makes Hesston cry. I’ll let Tankspot explain the pain to you. I know Ulduar is supposed to be difficult, which is great, but I think they went a little overboard on C3P0 here. Example, Mimiron’s Rocket Strike is the first ability to use scientific notation for its damage. Ouch.
We haven’t made it to General Vezax or Yogg yet, so that will have to wait.
Tips for movement
There are those that are mouse-turning purists and those that are stuck at keyboard turning. The mouse-turning purists even go so far as to unbind their movement keys, which I think is an absurdly dangerous thing to do. In my opinion, the best option is a combination of both. I use my movement keys (WASD, Q, E) when I have to strafe (which is often in Ulduar) and rotate around the boss. I use the mouse for fast turning when I have to do a 360 and get the hell out of dodge (again, often in Ulduar). Strictly keyboard turning however is a big failure. You can spot folks who keyboard turn when you see them doing a stationary spin when getting out of a void zone. These are often the folks who are dying in said void zones/fires/bombs, etc. That second or two your are turning is a possible damage tic (which are usually large), that tic needs a big heal, that heal could have gone to the tank. Get it? Don’t be that guy (or girl).
- Keybind instants - I keybind my instant cast DPS abilities around my movement keys. That way, they are close at hand while I am moving out of the danger areas. With Hesston’s MM spec this allows me to keep up DPS even when I’m running and jumping all over the place.
- Learn to strafe – This is very important. Learn to sidestep, move at angles and rotate around your target. Seriously, this will greatly improve your performance and survivability. For those concerned about DPS, remember, dead = 0DPS.
- Jump only when necessary – People looove to jump for some reason. Not sure why, but hell, even I jump around often. However, it is theorized that the game does not recognize your new location until your feet hit the ground and you’ve taken a step. Something about coordinates and spacial coding issues, and blah, blah. Because of this, people often die avoiding “don’t stand in shit” areas because they are jumping out of them instead of just running. If you are in mid-air when the damage is set to tic, you will most likely take the damage even though you are visually not in the damage area. The game still thinks you are at point A because it has not yet calculated where your point B is going to be at, so technically you ARE in the zone.
- About face! – Use that mouse to spin. By default, left-click and mouse makes your camera move around. Right-click and mouse actually moves your character. Some people find it dizzying and nauseating to quickly spin around using the right-click spin, however, this is the fastest way to turn around and move. Learn it, love it, use it.
That is all.
Void zone deaths this fight: < Hesston >
Lava walls this fight: < Hesston (2) >
Shut yur face!
Categories: 3.1, raids, strategy
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