Well that was interesting, Part 3: Huntering ICC
Hesston | December 26, 2009 3:42 pm
So, after only having healed one ICC fight in 25-man I managed to find myself in a 10-man ICC guild run. Their hunter was AFK so they spammed trade for a fill in. I stepped up and assured them I could hold my own in the DPS department (though I will admit I was a little worried since I still had an Ulduar ranged weapon). However once we got in, I realized my DPS was fine. The ArmorPen spec and gear I am using right now does really well. Problem is, if I continue to get upgrades there is less and less ArP on hunter gear. Will probably have to scale it back and respec if I get more ICC/T-10 gear.
Speaking of the ranged weapon, I finally got rid of the gun and picked up the Njordnar Bone Bow. Really happy about this as I’ve needed a new ranged for some time. Though I do lose some ArP, the overall DPS increase is worth it. Plus arrows aren’t as noisy as bullets.
We one-shot everything but Saurfang, which took a few tries and the victory left me dead at the end (as you can see above). However, after being through all of the fights on my hunter I can now offer some tips. Of course, other guilds/groups may switch it up but this is how I saw things. Also, I’m only going to look at this from the 10-man perspective, including loot, since that’s what I saw.
Lord Marrowgar
This fight is relatively easy for hunters: stay at range, pew pew, get people down from bone spikes, run run run from fire…repeat. OK, not that easy. Everyone can stack near Marrowgar’s ass (if you can call it that), but hunters still have to stay at range. The best place to be is behind the folks standing close. Keep up the DPS and about 5 seconds before Bone Spike Graveyard you should close in so that if it cast on you the melee are closer and can get you down. If someone else gets spiked, immediately change targets and get them down.
Fire is easy to avoid, and if you are at this level of raiding it should be a simple matter of paying attention and moving. During Bone Storm avoid the fire first and Marrowgar second. If you can, continue to DPS. Right before Bone Storm is about to end, I throw a Misdirection on the tank picking him up and start firing. Keep this up and he should go down fairly easy.
- Loot you may want
- Linked Scourge Vertebrae – Nice belt, with two sockets and some hit in case you need it to cap out or shuffle your spec around.
- Bone Warden’s Splitter – Nice axe to dual wield, if you’re into that. I’ve seen a few hunters with one of these and Quel’Delar (1H version), which is awesome for an ArmP setup. Would like to do that, but will have to pass on this unless there are no rogues, enhancement shamans or DW DKs in the group.
Lady Deathwhisper
At first this fight seems chaotic, as there are a lot of adds to remember, odd kill orders and other factors to consider at all moments. It’s even more hectic on 25-man. However, once you get a rhythm down it is relatively easy.
The first thing to know is that there will be Death and Decays going out all during the fight. This is the standard “get out of stuff on floor” part of this fight; move out of it! In 10-man, only one wave of 3 adds spawn at a time; adherents and fanatics. I believe we were tasked with killing the adherents first, then fanatics. If one casts Dark Martyrdom, try and burn them down ASAP. If they explode, they come back as skeletons immune to one type of damage. If it is a Fanatic, casters need to burn it down, if it is an Adherent, physical DPS (YOU) need to burn it down. Whenever there aren’t any adds up, DPS Deathwhisper to get her mana shield down. Once it is down, phase 2 begins.
During phase 2, burn burn burn. Deathwhisper will continue with DnDs, so move out of them. There will also be some untargetable spirits roaming around. Try and kite them if they are beating on you.
- Loot you may want:
- Njordnar Bone Bow – Great bow with hit and crit. However, if you’re running around with a ranged from 25-man TotC, this will not be for you.
- Handgrips of Frost and Sleet – Yes please! Two red sockets (though bonus is meh), ArP and a lot of hit.
Gunship Battle
To be honest, I’m not sure of all of the factors going on in this fight. Rocket packs, cannons and craziness; that’s what I saw happening. My job was to kill the rifleman on the other ship. If this is your task, stand at the edge (but don’t fall off!), and just burn them down as they appear. After I got the first wave down, there was never more than two up. If your DPS is good enough you should be able to handle them solo. Call out for another ranged to help out if necessary. However, if your DPS is super duper and you get all of them down, you can turn around and help out with adds on your ship. The other ship will be firing rockets at you too. It puts a little mark on the ground similar to Mimiron rockets, just move aside. They’re super simple to avoid.
Seriously, I wish I had more advice on this fight. I didn’t even realize we’d won for a few minutes. Apparently though it’s not that hard, but I would like to experience this from a healer/tank perspective.
- Loot you may want:
- Pauldrons of Lost Hope – Nice shoulders in the T10 model. ArP, haste and two sockets; not bad if don’t plan on getting the actual T10 shoulders any time soon.
- Icecrown Rampart Bracers – A red socket, more hit and crit. I think Blizzard is making up for the loss of ArP with the sockets and putting hit on items instead. This way, the ArP aspect of gear is left up to you through gems. I like this, as it gives more flexibility with some gear.
Deathbringer Saurfang
Now here’s where things get fun for hunters. Now, I love just DPS’ing as much as the next hunter, but being tasked with handling a specific mechanic in a fight is far more interesting to me. This fight gives hunters the chance to bring out some of their abilities which may be a little rusty.
Every 30 seconds Saurfang will summon two Blood Beasts. These need to be pulled and kited toward you and through a set Frost Trap. I positioned a few yards in front of the teleporter and would place my Frost Trap a few yards away from the bottom of the stairs. When the Blood Beasts spawned, we had one tank stun one of them while I used Distracting Shot to pull the other through the trap. You and the other DPS should burn it down and then kill the other one. If it gets too close, kite away and/or have a Boomkin Typhoon it back. It is VERY important that they don’t hit you or anyone else, as it gives Saurfang stacks of Blood Power. Hopefully you can kill the beasts in less than 15 seconds and can get back on the boss as much as possible before the next wave.
This is a mana intensive fight for hunters since you are using more abilities than normal, plus there isn’t much of a break to go into AotV. You want to do max DPS on Saurfang and kill the beasts as fast as possible. My suggestion, using a mana potion or, if totally necessary, use a Potion of Speed and go into AotV on Saurfang after you kill a wave of beasts. It’s hard, but can be done.
And damn it all if you get Mark of the Fallen Champion, which is what happened to me on our winning attempt. This person takes tons of damage and if they die Saurfang heals for 5% of his health. It sucks, but luckily I was the only one that died and they made it through. The guild I was with was pretty damn good and coordinated. So good in fact I decided to join them as a substitute after the run. So Hesston is in a guild again, w00t! Krakattoa might join him as well.
- Loot you may want:
- Hauberk of a Thousand Cuts – Better than Crusader’s Dragonscale Breastplate, but not by much. The increased AP makes up for the lack of Agility, but the crit loss is made up as well. OK, maybe it is better. The loss of ArP is kind of bad, but if you need it there are the three sockets. I’d ignore the bonus.
- Saurfang’s Cold-Forged Band – Yes please! A socketed ring with a lot of AP, haste and ArP. Uh, I’d like this to go please.
So that’s what I know. The first gate of ICC is both challenging and fun and has a lot of great stuff for hunters. Can’t wait to see what the second wing has, if I can get in there. Take care, good hunting.

4 Responses to “Well that was interesting, Part 3: Huntering ICC”
On a totally and completely unrelated note… you’re a…a… ORC!! I have no idea how this happened, and better yet, happened to slip my attention. I clearly fail. Earlier, I was drawing up a new about page for my new blog and I was saying I didn’t know a soul on the Horde side. Way to make me a liar!
So are you enjoying yourself over there? Hope all is well.
~Gloryee (the Space Goat formerly known as Maeleigh!)
PS. That should say “an ORC.” Way to go, English major Maeleigh!
Yeah, a few months ago when I left Summit (again), I server transfered my druid to Horde side to see how it was. I leveled close to 80 and decided to shift all of my other toons over. I dig it. It’s different, yet all the same. What’s funny is seeing some old Summit folk and trying to say hello and realizing you can’t. You just stand there bipping and bobbing with each other until you’ve had enough. Then you move on.
So now, technically, you know four souls on the Horde side (Hesston, Krakattoa, Minalias and Laramie).
Dig the new blog. Hope all is well on your side of the world.
although u are a horde. I like how u broke down the whole battel. I cant wait to read the 4th segment hopefully in a week or two seeing that wow might unleash the new area in icc today. please send me a shot rotation of what ur thhrowing being that me and u share almost same armor and talent trees minus a few small things like to see what kind of numbers ur getting as far as dps also ty.
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